﻿using UnityEngine;
using System.Collections;
using System;
//继承了网络接口，实现登录功能
public class LoginSystem : MonoBehaviour, NetInterface
{
    //连接状态，用于连接之后连接状态的判断
    public enum ConnectState : int { }

    public void LoadConfig()
    {
        
    }
    public void Connect() {

    }
    public void Initialize() {

    }


    public void OnConnected(short id, System.Object msg) { }

    public void OnDisconnected(short id, System.Object msg) { }
}
